User experience is limited to the
actual usage of your product. Consumer experience, on the other hand, also
covers the experiences that the user gets when looking up your product on the
Internet, when seeing TV commercials, when entering a shop, when giving the
product back for repair, when replacing the product with another, and so forth.
Whether we like to admit it or not, we judge people very
much on the first impression we get of them. Glance at the person in the
picture.Do you have an impression? Very likely you do have an impression, and
it’s from just one quick glance at a single image.
There is also first impression for the user experience of a
product. If your product needs eight hours charging before you can turn it on,
if the user is faced with tens of difficult questions before you can start
using your web page, or if the user’s impression of the sales shop she enters
is far from optimal, then you have given the user a very bad first impression
of your product.
In the best case, the result is that the customers will
lower their expectations respectively. This is, however, not good for any
business, since it will also lower the price expectations of your product.
In the worst case, you will lose existing customers, or
you will leave the customers with a first impression that can take at least ten
great user experiences to change into a positive overall experience.
Many web page developers in the world didn’t really
understand that a Flash introduction means losing a large amount of customers
(even if it looks cool), simply because it may take tens of seconds or even
minutes to load. Many owners of social websites mistakenly believe that users
want to tell everything about themselves, and spend several minutes doing this
even before they know what to use the website for. Many device manufacturers
ask users to configure complex settings before even letting them get into the
core functions of the device. Complexity usually equals failure when
introducing just about anything to anyone. Making your users think too much is
a great way to losing their interest in what you have to say about anything.
Again, long-term user experience resembles a personal
relationship. Yes, the first impression may make you get interested in or
engaged with a person, but you will not maintain a relationship with the person
unless they give you something back in the longer term.
Long-term user experience is hence just as important as
the first impression— at least if you want your customers to come back to you
next time. Ideally, you want a user experience curve similar to how a known
brand introduces a new and improved product that eventually becomes the norm
for its regular customers, showing more or less constant growth in satisfaction
over time. There will always be a few dips in the road, but the overall the
trend should be upward(ideally).
A good long-term user experience is characterized by a daily joy
when using a product. It is characterized by evolving together with the user,
and by a growing “love” of your product from your users. The result of a good long-term user experience is
that the end user will want to return to your product again and again. Usually
a good long-term user experience is achieved by tiny things that keep
surprising the user—or just making the user feel that he is in control of the
product. Continuous successful improvements and upgrades of your product are
also important for the long-term user experience.

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