UX
Design Is Not One Size Fits All
User experience design won’t work in
every situation for every user because, as human beings, we are all different.
What works for one person might have the opposite effect on another. The best
we can do is design for specific experiences and promote certain behaviors, but
we can’t manufacture, impose or predict the actual experience itself.
And just as we can’t design a user
experience, we can’t replicate the user experience for one website exactly on
another website. User experiences will be different between websites. a design
must be tailored to the goals, values, production process and products of its
website.
Can’t
Be Directly Assessed With Traditional Metrics
You can’t determine the
effectiveness of a user experience design based solely on statistics such as
page views, bounce rates and conversion rates. We can make assumptions, and we
can ask users for anecdotal evidence, but we can’t install an app (at least not
yet) that automatically records user experience statistics directly.
Not
the Same Thing as Usability
User experience and usability have
become synonymous, but these two fields are clearly distinct. UX addresses how
a user feels when using a system, while usability is about the
user-friendliness and efficiency of the interface.
Usability is big part of the user
experience and plays a major role in experiences that are effective and
pleasant, but then human factors science, psychology, information architecture
and user-centered design principles also play major roles.
Tasks
And Techniques Of UX Designers
UX designers perform various tasks
at various points in the process. Here are a few things that they deliver.
Evaluation
of Current System
If a system already exists, a UX
professional will holistically evaluate its current state. They will report
issues and suggest fixes based on their analysis of research data.
A/B
Testing
A UX specialist might devise a study
to compare the effectiveness and quality of experience of different user
interfaces.
This is done by stating a hypothesis
(e.g. “A green button is more attractive than a red button.”), proposing or
creating multiple versions of a design, defining what a “better experience”
means (e.g. “The green button is better because users clicked it more.”) and
then conducting the test.
User
Surveys
A UX designer could interview
existing and potential users of the system to gain insight into what would be
the most effective design. Because the user’s experience is subjective, the
best way to directly obtain information is by studying and interacting with
users.
Wireframes
and Prototypes
Based on their findings, UX
specialists might develop wireframes of different layouts and perhaps also
higher-fidelity prototypes.
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